// Refining

Pick the right method for the job

Star Citizen has nine refining methods — three speeds × three qualities. Each is a different trade-off between time, cost and yield. Per-ore yield percentages aren't in the game export (they're computed server-side); we'll plug in community-sourced yield tables in a future pass.

// Slow processing

  • Slow · Carefulslow-careful

    Dinyx Solventation

    • Very Low Speed
    • Low Cost
    • High Yield

    This process slowly sublimates raw materials in a pressurized Dinyx chamber and then over time recrystallizes the vaporization in zero gravity to remove impurities as off-cast and produce a high yield of refined product.

  • Slow · Normalslow-normal

    Thermonatic Deposition

    • Low Speed
    • Low Cost
    • Moderate Yield

    Through slow application of repeated heating and cooling cycles, the raw materials can be separated according to their specific thermonatic properties and produce a moderate refined yield.

  • Slow · Wastefulslow-wasteful

    Kazen Winnowing

    • Moderate Speed
    • Low Cost
    • Low Yield

    Despite its moderate processing rate and relatively low yield, Kazen Winnowing, first developed in the 22nd century, is still frequently used thanks to its relatively simple set-up and lower price point. Once the raw material reaches its liquidis temperature, high pressure gas is introduced and used to winnow any remaining impurities.

// Normal processing

  • Normal · Carefulnormal-careful

    Ferron Exchange

    • Low Speed
    • Moderate Cost
    • High Yield

    This recently developed process returns a high yield of refined product at a slightly below-average rate for a nominal cost. By using a resonant distillation process inside a flux-retort, the desired materials can be separated from the raw slag while minimizing waste.

  • Normal · Normalnormal-normal

    Electrostarolysis

    • Moderate Speed
    • Moderate Cost
    • Moderate Yield

    This moderately priced electrochemical process uses a pure sample of the desired final material as an anode to attract and bond the chemically dissolved raw material resulting in an average yield percentage and processing time.

  • Normal · Wastefulnormal-wasteful

    Cormack Method

    • High Speed
    • Moderate Cost
    • Low Yield

    This readily available and relatively quick process, invented by Art Cormack in 2321, injects the molten material with a stream of reactive gas that bonds with common impurities. The resulting insoluble byproduct can then be filtered from the refined molten slurry producing a relatively low final yield.

// Fast processing

  • Fast · Carefulfast-careful

    Pyrometric Chromalysis

    • Low Speed
    • High Cost
    • High Yield

    This higher-than-average priced refinement process uses a series of very precisely controlled heating chambers to slowly extract the wanted material over the course of the thermal cycle and remove insoluble impurities through chromalysis to result in an above average yield.

  • Fast · Normalfast-normal

    Gaskin Process

    • High Speed
    • High Cost
    • Moderate Yield

    This process exposes raw material to quick bursts of Gaskin solvents to break down and remove impurities through inductive filtration. This fast but expensive process results in an average final yield.

  • Fast · Wastefulfast-wasteful

    XCR Reaction

    • High Speed
    • High Cost
    • Low Yield

    This process employs an array of highly corrosive reaction agents to rapidly dissolve unwanted materials. Developed by the Navy to expedite wartime material production, this costly refinement method makes up for its lower than average yield with its high rate of turnover.