CQ7 Rifle
- Category
- Weapon
- Family
- Rifle
- Manufacturer
- Behring
- Craft time
- 2m 30s
- Total cost
- 0.09 SCU3 distinct materials
// How to obtain
First:Welcome to the System → Emergency: Blinding Hope in Trouble (+1 more)
// Description
Designed for close quarter engagements such as boarding actions, Behring's CQ7 is a next generation bullpup battle rifle designed to dominate the rigors of the modern battlefield environment.
// Required materials
Hover any ore for the top mining spots.
- Aluminum0.06 SCUTop 8 mining spots · Aluminum
- 1.Hurston·Stanton· Planet39–83%
- 2.Magda·Stanton· Moon39–83%
- 3.Ita·Stanton· Moon39–83%
- 4.Aberdeen·Stanton· Moon39–83%
- 5.Lagrange C·Stanton· Asteroid Belt39–83%
- 6.Arial·Stanton· Moon39–83%
- 7.Nyx Keeger Belt·Nyx· Asteroid Belt39–83%
- 8.Asteroid Cluster Low Yield·Stanton· Asteroid Belt39–83%
Sorted by expected share (spawn chance × deposit %)
- Hephaestanite0.02 SCUTop 8 mining spots · Hephaestanite
- 1.Monox·Pyro· Planet39–83%
- 2.microTech·Stanton· Planet39–83%
- 3.Calliope·Stanton· Moon39–83%
- 4.Vuur·Pyro· Moon39–83%
- 5.Fuego·Pyro· Moon39–83%
- 6.Lagrange C·Stanton· Asteroid Belt39–83%
- 7.Arial·Stanton· Moon39–83%
- 8.Lagrange A·Stanton· Asteroid Belt39–83%
Sorted by expected share (spawn chance × deposit %)
- Iron0.01 SCUTop 8 mining spots · Iron
- 1.Adir·Pyro· Moon34–84%
- 2.Vatra·Pyro· Moon34–84%
- 3.Bloom·Pyro· Planet34–84%
- 4.Magda·Stanton· Moon34–84%
- 5.Lyria·Stanton· Moon34–84%
- 6.Pyro I·Pyro· Planet34–84%
- 7.Calliope·Stanton· Moon34–84%
- 8.Monox·Pyro· Planet34–84%
Sorted by expected share (spawn chance × deposit %)
// Per-slot recipe
Each slot consumes one resource. Drag to model the quality of the resource you feed it (0–1000); modifiers and output stats update live.
Frame
Aluminum0.06 SCUQuality500Property @ Q0 @ Q500 @ Q1000 Δ Recoil Smoothness ×1.20 ×1.00 ×0.80 -0.40 Recoil Handling ×1.20 ×1.00 ×0.80 -0.40 Recoil Kick ×1.20 ×1.00 ×0.80 -0.40 Stock
Hephaestanite0.02 SCUQuality500Property @ Q0 @ Q500 @ Q1000 Δ Recoil Smoothness ×1.20 ×1.00 ×0.80 -0.40 Recoil Handling ×1.20 ×1.00 ×0.80 -0.40 Recoil Kick ×1.20 ×1.00 ×0.80 -0.40 Barrel
Iron0.01 SCUQuality500Property @ Q0 @ Q500 @ Q1000 Δ Impact Force ×0.93 ×1.00 ×1.07 +0.15 Fire Rate ×0.88 ×1.00 ×1.12 +0.24
// Reputation path
Ranked by reputation per minute · runs assume starting from Neutral
// Awarded by · 1 mission
Contracts whose reward pool can drop this blueprint on completion — sorted easiest-to-reach first. Percentage is this blueprint's share of the reward pool.